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| Dry Gulch Junction |
A strategic game for 2-4 players.
In Dry Gulch Junction, the players are erecting buildings in the titular town.
Each player has a set of Building cards with the Buildings they may construct
during the game. Additionally, there is a deck of Improvement cards which have
two uses. The first is as an Improvement to your existing Buildings. These
Improvements can be the second or third story addition to a Building already
constructed. However, the other use of the cards are through the Claims
printed at the top of the card. Twice each turn, an Improvement card can be
set aside for all players to use as a Claim for money. The Claims allow all
players to take money into their general construction fund or to set aside a
larger sum of money to improve a specific Building. The player who most
efficiently manages their resources and constructs the best Buildings in town
will win the game.
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| Crystal Faire |
A strategic game for 3-5 players.
In Crystal Faire, each player has come to take part in King Florim's
Crystal Faire. During the Faire, you find and trade crystals, trying to show
your collections for the greatest profit. As a dealer of crystals, you begin
each trading day by randomly taking crystals and adding them to your
collection. After trading with the other players, you have the opportunity to
influence the popularity of some of the crystals. King Florim will pay more
for the crystals most popular with his subjects. At the end of the day, the
player willing to show the largest collection of each type is paid according to
the size of the collection. Be warned, the King will want his share of each of
the best collections. The player who has earned the most money at the end of
the Faire is considered the best collector.
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| Ars Mysteriorum |
A strategic game for 3-5 players.
In Ars Mysteriorum, each player participates in King Florim's Alchemy Apprentice
Competition. As an apprentice, you will vie to see who can earn the most money
by the end of the competion. You will barter favors for basic elements such as
Brimstone, Verdigris, and Salt. You will use those elements not only to gain
entrance into Masters' tents but to demonstrate to the Masters your ability to
successfully complete a recipe. For an alchemist, they are simple recipes like
turning lead into gold or sand into rubies. As you complete the recipes, they
are added to your Recipe Book, and you are paid at the end of each day for the
best combinations of recipes. When the competition is over, the apprentice with
the most money will be declared a new Master Alchemist.
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| Tahuantinsuyu |
An empire building game for 3 or 4 players.
Tahuantinsuyu is is the Quechua or Inca word for "Land of the Four Regions". It is what the Inca called their own empire.
The empire was organized as a pyramid-shaped heirarchy with the Sapa Inca as the supreme rules, followed by the four Apus, who were followed by the Hahua Incas, etc.
To play, you assume the role of one of the Apus (a leader of one of the four regions or "Suyus"). Your job is to increase your status in the eyes of the Sapa Inca by doing the best job of expanding and improving the empire.
Each Apu begins with the manpower of their quadrant of the original empire. You build roads and conquer neigboring regions, thereby increasing the manpower and available resources.
Apus are rewarded for each new region added to the empire, for improvements such as terraces, garrisons, cities, and temples, and for connecting road systems to all of the improvements throughout the empire.
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| Austin Poker |
Gambling your fortunes in the Old West for 3 to 6 players.
In Austin Poker, you will be playing four hands of five-card stud poker simultaneously out of your own deck of cards. Your initial draw is 11 cards.
Out of these cards, you will choose your four hole cards and place them face down on your player mat. You will then choose your first show card for each hand and place them face down on the hole cards, leaving you with a hand of three. Each hand's show card is revealed and bid on separately.
After all hands have been bid upon, players draw one card for each hand they have not folded. The next show cards are placed with their respective hands, face down. This play continues until all hands have
been played to five cards. The winners receive the pots. Then, all players have the opportunity to purchase Bonus cards in the order they finished the poker phase. The bonus cards count toward the victory points required to win the game, as well as having abilities that help you on subsequent turns.
At the tend of each turn, the money spent buying Bonus cards is divided equally among all of the players and the next turn begins.
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| Junk Yard |
A set of trick-taking tile-laying board games for 2 to 5 players.
Welcome to our Junk Yard. Throw a set of dominos, a deck of cards, and a game board into a trash bag. Shake it up really well then dump onto the table. Since you will still only have a jumbled set of dominos, cards, and a board, you should try the Junk Yard of games instead. We have taken some of the best features of card games like taking tricks, passing cards you don't like to another player, and trumping your opponent's clever play. We've added the great things about dominos like standing them up in front of you instead of having to hold a deck of cards, stacking them up, knocking them down, and the solid thunk one makes when you play it onto the table with authority. Add a board (well actually a bag with a board printed on it) to play these games on and make your tiles look better than most other trash, and you have Junk Yard and other Trick-Taking Tile-Laying Board Games. Enjoy!
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| Dry Gulch |
A trading game where players try to amass the most power by dominating the Wild West town of Dry Gulch.
Dry Gulch casts players as the head of a family settling the Old West. You are trying to amass enough Power Points to be "elected" mayor of the town. Power Points are scored by being responsible for the development of the town through the construction of different types of buildings and the improvements of those buildings (by playing special Power Point Cards). The first player to have the required number of Power Points during their turn, wins the game.
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| Blindside |
A trick-taking card game for four people that breaks all the rules.
Blindside is a trick-taking card game for four people that breaks all the rules. The deck contains five ranks of cards in four suits. Each suit has multiples of each card. Players begin by using one of their cards to bid for trump - these cards are removed from play. The reamining cards are used to determine the number of tricks each player thinks they can take. The players bid on their hands, hoping to take exactly the number of tricks bid. The dealer leads to the first trick, and the fun begins. The winner of a trick is the highest card, but, with cards of equal value, the highest is the last one played. And, to make matters worse, there are four wild cards which are the highest trump and can be played at any time. Since there are either two or three of each cards as well as wild cards, you never know which trick is yours until the last card is played.
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| Just Wait |
An easy card game for 3 to 6 players where players meld sets of cards trying to achieve the highest score.
Just Wait is an easy card game for 3 to 6 players where players meld sets of three identical numbers to achieve the highest score. The deck is a set of numbered cards from one to seven as well as wild cards. There are very few wild cards and high value cards, and the number of cards of each rank increases as their value decreases. On their turn, a player must discard one card. The value of that card determines the number of cards the player draws from the deck. Ones may be discarded in order to pick up from the discard pile. The player may then meld exactly three cards of the same number. Each card melded scores its value with wild cards scoring zero. Play continues this way until the deck is exhausted and the hand is scored.
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