Lunar Cycle and Trade Winds are now available.
Lunar Cycle can be ordered in 2 ways. You can purchase copies on our "Orders" page, or you can order copies directly from out printer at: https://legacy.drivethrurpg.com/product/521406/Lunar-Cycle.
Trade Winds can also be purchased on our "Orders" page, or you can order directly from the printer at:
https://site.drivethrucards.com/product/533137/Trade-Winds
You can save some money by purchasing the game from the printer (we still get the same commission), but it will take a little longer for a print-on-demand copy.
Trade Winds is a trick-taking card game where players have a series of goals they can claim in order to maximize their score. Atout is chosen randomly from a set of 4 undealt cards. By taking a card from their hand and placing it under a Goal card, players can try to win points by achieving that exact goal at the end of the hand. Goals vary from "Take no North Wind (red) cards" to "Take exactly 3 tricks." After 4 hands, the player with the most points wins.
Trade Winds is available now on our Orders page or directly from the printer at: https://site.drivethrucards.com/product/533137/Trade-Winds.
In an attempt to deal with the rising prices of, well, everything, Hangman Games is taking a smaller approach to some of our games. We will be producing a number of games in a tuckbox format where you will need to provide your own chips, coins, or other scoring materials. The current games in this format are: Lunar Cycle (a trick-taking game where card values change after each trick with the phases of the moon); Sarasota (a set-collection game where players build their own circus); Blindside (a reprint of an older Hangman Games trick-taking game); and Trade Winds (a trick-taking game where players use cards from their hand to claim goals).
Coming soon are Terraforma (a set collection game where you are combining terraform equipment with planet types in order to earn high profits) and Elementals (a partnership trick-taking game where bonus cards are a part of your hand and must be played, but they have no value toward taking tricks).
The Orders page has 2 sections: The DecaDesign Project where you can purchase our new games and Ancient History where you can pick up any of the old Hangman Games titles that are still available. You are welcome to add the old games to your order. The games are free, but you will still have to pay shipping and handling. When you submit an order, you will receive an email from Hangman Games LLC with the cost including shipping and a PayPal link.
If you have not already done so, it would be greatly appreciated if you register on the DecaDesign Group page. Then you will receive an email as each new game is ready to ship.
Available on our Orders page:
Welcome to Sarasota, the center of the circus world, where you start with a Producer or Manager and build your perfect circus. Will you emphasize acts in the Big Top? Will you create an amazing Sideshow Alley? Or, will it be a little of both?
Each day you will search for new acts, hire new acts, and collect fame based on the ticket value of the acts when they are hired. Each act also has abilities that allow you to be more efficient in expanding your empire. At the end of the game, you score bonuses for different combinations of acts.
When it is all over, will you have created the Greatest Show in the World?
2 to 4 players.
Lunar Cycle will be available July 31 and costs $15 plus shipping in the United States.
Lunar Cycle is a 4-player trick-taking card game where the value of cards increase with each new phase of the moon.
Each player receives 8 cards, then the dealer chooses "atout" (there are 4 Comets that are always atout and can be played anytime). The value of the cards in each suit is 1 (low) to 8 (high); however, the value of the lowest card changes after each trick. After the 1st trick, all "1" cards have a value of "9". After the second trick, all "2" cards have a value of "10" and so on.
After all 8 tricks have been played, the hand is scored. Each trick a player takes is worth 3 points. If a player did not take any tricks, all players that took tricks give them 2 of their points. After 4 hands, high score wins.
Copies of games #1 and #2 are still available:
The second game of the DecaDesign Project is Prized Potions. The price of the game is $70 plus shipping in the United States.
Do you want to be the most-famous, highest-paid, awesomest alchemist in the universe? Of course you do. So, let's get to it.
Your Lab is a mess. There is one clear set of shelves. It already holds a storage container, little bowls for solids, and traps for focused energy. First, plan your day. Second, do something, like buying raw materials or storing energy. Then, after everyone else does something, do something again. Then again. Finally, since these projects will probably fill your day, clean up your Lab for tomorrow.
Eventually you will have the materials required to create Compounds, then Potions. Then you can do really cool stuff. Burn a Compound and use its effects. Drink a Potion and feel the burn. Or, even better, fulfill the requirements of a Prize you wish to win (because you will get a really cool trophy for your shelf).
Be the first to earn three Prizes, and you can call yourself the awesomest alchemist ever.
3 or 4 players
Game Setup
Player Mats and
Storage Containers
Player Aids
Compounds
Potions
There are copies still available, the first game of the DecaDesign Project is Jewels of Puerto Primo. The price of the game is $35 plus shipping in the United States.
After crowning himself the “Greatest Pirate of the Caribbean,” our new King Prime, his Queen, and the Princess are out to amass a personal hoard of jewelry greater than the collections of the royal houses of Europe. You represent pirate ships trying to make the greatest profit selling to the new “royal family.” King Prime has ordered jewelry to be brought to him made out of seven different types of gems (ruby, topaz, citrine, emerald, sapphire, tanzanite, and amethyst) in seven different settings (1-ring, 2-earrings, 3-bracelet, 4-brooch, 5-necklace, 6-rosette, and 7-tiara). He has ordered two copies of each piece of jewelry with the exception of rings, brooches, and rosettes for which he has only ordered one copy (it’s primarily a pirate thing). After a year of selling jewels to the family, if you can sail away with the most doubloons you win.
2 to 4 players.
84 Jewelry cards
16 Goal cards
100 metal Doubloons
End of the game